I've been working in interactive audio since end of 2015, and specialize in Technical Audio Design.
Over the years I had the opportunity to work on projects of different sizes using different game engines, from popular ones to custom in-house.
I work with UE5 Blueprints, Lua or
Python to improve editor workflows or create custom
tooling. And design, prototype and program audio systems using
C++ or C#.
Although my main focus these days is technical in nature, I also enjoy Creative Sound Design, given the opportunity.
2026
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2025
no releases ⎘
2024
- Project Zomboid FMOD, Custom Engine
- Tobla - Divine Path Sfx, Wwise, Unity
2023
- Exit The Trial Of Griffin Sfx, Music, Unity
- Dungeons 4 add. Sfx, Unity
- Hauma Sfx, Music, FMOD, Godot
- Ghost Busters VR Acadspany Sfx, Unreal
- Charged! - Vertical Slice Sfx, Unreal
2022
- Callisto Protocol add. Editorial, Unreal, Wwise
- Cancelled Project C++, Sony Scream, Unreal
- Inside MPhil The Planets Unity, C#
2021
- Scavengers Labs Unreal, Wwise
- Obsidian Grounded - DLC Unreal
- Zombyte 2.0 Sfx, Unreal
- Lacuna Sfx, Unity
- SiegVRied Sfx, Unreal
- Exit - The Curse Of Ophir Sfx, Music
2020
- Captain Cook Sfx, Unreal
- Flexbox Zombies add. Sfx, Web
- Ubongo Sfx, Music, Unity
- Batle Brothers DLC add. Sfx
2019
- Rise Of Legions Sfx, FMOD
- Silver Chains add. Sfx, Unreal
- Angry Birds VR Sfx, Unreal
- Hyper GP Sfx, Unreal
- Rig Rebels Sfx, Unreal
- Zombyte Sfx, Unreal
- Service Workies Sfx, Music, Web
- Battle Brothers DLC add. Sfx
- Small Places Javascript, Python
2018
- Cold Clash Sfx, Unreal
- Simurai Sfx, Unreal
- X-Plane 11 add. Sfx, FMOD