I've been working in interactive audio since end of 2015, and specialize in Technical Audio Design.

Over the years I had the opportunity to work on projects of different sizes using different game engines, from popular ones to custom in-house.

I work with UE5 Blueprints, Lua or Python to improve editor workflows or create custom tooling. And design, prototype and program audio systems using C++ or C#.

Although my main focus these days is technical in nature, I also enjoy Creative Sound Design, given the opportunity.


2026

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2025

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